KKK (50) + jp/gifts (25 currently) + 20 (cape) = 37% haste/133 MA needed to cap KKK+ gear + magic haste = 19 MA over the cap KKK + Gear haste = 42% haste or 178 MA to cap The reason everyone mentions solo/cp is because thats really all there is to do, vagary is aweful and un fun, and escha is 99% solo at the moment, then joining up for a boss fight. I have run delve a million times and i have never been like 'lets just not haste the dd'. If your not getting haste in any kind of end game or group event, then I am sorry, but it just shouldnt be happening. Sorry about the formatting, it was meant as a personal reference. Almost any other source of haste (like a 5% Haste Samba from /DNC) on top of the Haste II will.Īlso KKK goes over the cap w/ Equip Haste (as far as I'm concerned this is unavoidable), and Magic Cap OR Haste II and +2 March, and no JP or EQ MA. Something to note is that even if you go crazy with the JP MA, and assume it caps at 20 (rumor is they're doubling JP categories), wear Empy Legs, a perfect JSE cape, and KKK, Haste II doesn't put you over cap. H2H Delay w/ 20 JP MA, 29 Equip MA (my PUPs bad gear) () H2H Delay w/ assumed double JP Cap, Perfect JSE Cape, and Empy Legs () Tinh and Oat have the same delay, so just use the oat row for tinhs. The interesting part of the Bard category is it shows how easily you can be pushed above the delay cap w/ Haste II and any other amount of haste. Also it's just assumed that the bard is providing +2 Victory March (in a lot of cases +2 puts you over cap while +1 does not). I had it in my head that they didn't provide magic haste for some reason. Some interesting delay numbers (unless I done goofed)~ The bard category can kind of be ignored. Complaints about a spell that can be clicked off is so counterproductive. What I would like to see is more beneficial strats and info on this job for high tier content with other players instead of spreadsheet data for stuff that no one has in game. Also I'm sure no one really has the last JP gift anyways. If your ability is doing that then why get haste? Click it off? It's not something that you have to keep on. I'm also confused as to why are people complaining about a gift that puts you at the H2H cap without haste. I'm lucky enough I guess to have friends that let me take pup to some events but I'm learning on the fly and one constant in every event I'm in is that I do not get haste on a consistent basis. This is why I don't post really because there is no real information with this job. A lot of the Pups that post here don't seem to be doing anything with their pups except those two activities. I am always at capped magic haste, either solo with trusts or in a CP party.and on top of that i will never get the MA jps and for now wil avoid the gift, but when they raise the jp cap, it will eventually become unavoidable.Īs I mentioned previously Cp parties and solo stuff is nothing. "I rarely get haste" is hardly a good argument for poor itemization. If we can get that then the master wouldn't even have to hold back and our DD would go up even more. And also maybe a new attachment that'll help the auto hold hate even better even when a BST pet goes nut on a mob. Acc cap and haste capped somehow without the gimping of the master will be great. If you're meleeing with your auto and both of your Acc are appropriate for the content you are doing then pup with auto will be one of the top DD in that fight. I use pup ALOT and when I am with with other players I rarely receive haste. I see some of you complaining about pup getting max haste and with the new gifts and KKK we are over the cap but seriously no one is really using Pup in content with other players in high tier content. I know not everyone has KKK, but still, your solution is to not use my mythic in times where I TP with max haste because I am hurting my DD? Then they add a gift and JA category that put us even farther over the cap. So how does a pup 'plan ahead' when KKK alone is putting us over the cap. For dual wield people, they say 'we want you to plan ahead when picking gear' as their reason for not wanting to fix dual wield so that over the cap DW wont lower tp gain. Pup with KKK + max magic haste, is over the cap of MA. Just to give an example of poor itemization.
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